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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O BETWEEN [OS4] O O PORTED BY .................... SPOT SUPPLIED BY ...... SLUT NANCY / BAH TYPE ......................... GAME REQUIRES ...................... SDL Between - Jason Rohrer's fifth game, about consciousness and isolation. Hosted by Esquire magazine as part of their December 2008 "Best and Brightest" feature. For in-depth profiles of Jason Rohrer and 27 more geniuses changing the world, pick up the December issue of Esquire, on sale this week! Synopsis: You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. Somewhere, across whatever barriers stand between, is an other. -- Jason Rohrer, November 4, 2008 A Note: Between is a game for two players linked by a network server. You can play with a friend or find a stranger on the server. There is no single-player mode. (If you must play in the same room as your partner, do not look at your partner's screen -- it will spoil the effect of the game.) More info: http://hcsoftware.sf.net |
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