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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] Introduction ============ This is version 0.1.3 of SuperTux. Later development snapshots are much more difficult to compile. This is the latest release in the stable branch, even though it is from 2005. As taken from the SuperTux website: ------ SuperTux is a classic 2D jump'n run sidescroller game in a style similar to the original Super Mario games covered under the GPL. The Milestone 1 release of SuperTux features: - 9 enemies - 26 playable levels - Software and OpenGL rendering modes - Configurable joystick and keyboard input - New music - Completely redone graphics Together with a little story, we hope to provide a good gaming experience with this first Milestone release. ------ Known issues ============ - The level editor will work only if you create a folder first within ".supertux/levels" with the name of the level you want to create. - OpenGL rendering has been disabled for the AmigaOS4 build, as it does not work properly at the moment. Credits ======= SuperTux.info in the "Icons" directory was made by Sylvio 'Mangaclub' K. Thanks to Costel 'Cyborg' Mincea for the previous 0.1.2 port. For more information on SuperTux please visit the project website at http://supertux.lethargik.org/ and consider giving them a donation for all of their hard work. Changelog ========= (Since 0.1.2) SuperTux 0.1.3 (09 July 05) * a second Bonus Island containing 28 levels * support for custom worldmaps * gameplay changes: -increased Tux' invincible time after being hit -added ability to jump off badguys (hold the jump key after hitting a badguy) * changed default jump key to space, default window mode to fullscreen * a few bug fixes in code and level design * minor additions to music and graphics |
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