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 Readme for:  Game » Platform » sqrxz4.lha

Sqrxz 4

Description: Hard, Harder, Sqrxz - Better play golf!
Download: sqrxz4.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 2Mb
Version: 1.00
Date: 25 Oct 15
Author: RetroGuru
Submitter: uploader
Homepage: http://www.sqrxz.de/sqrxz-4/
Requirements: AmigaOS4
Category: game/platform
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 9533
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 10  (Current version)
10  (Accumulated)

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                                   ___________
                                  /           |
                                 /            |
                                /             |
                               /              |
  .____________  .__________  /  ____________ |_____   ______ ______________
  |           /  |          \/_ !           / |     \_/     / \            /
  |    ______/__ |          /_________________!_________   /   \_____     /
  |________    | |     ____   | |    \/___/___| \_       _/      / ______/__.
   /    \/     | |     | _|   | |     \      || /         \     /    \/     |
 _/            | |     |_\    | /      \     |_/     _     \_ _/            |
 \_____________| |_________   |/_______/\____|\_____/ \     / \_____________|
                           \__|               |        \___/             !NE7
  ---------------------------- [ S Q R X Z 4 ]| -----------------------------
                                              !                             
                                                                               
                            SQRXZ 4 - Cold Cash v1.00

       official pages at http://www.retroguru.com & http://www.sqrxz.de

                                                                  [April 2014]
 ***************
 *** LICENSE ***
 ***************

 Sqrxz 4 is FREEWARE. All rights remain within the development team!
 
 No money in any form should be charged for the game! Distribution on third
 party pages is acceptable if you link to www.retroguru.com and www.sqrxz.de.
 Distribution on compilations, CD's, DVD's or other media is only allowed
 with a written permission. A contact form is available via our Sqrxz page!

 *************
 *** ABOUT ***
 *************

 Sqrxz 4 is another installment in the Sqrxz Jump'n'Die franchise, pardon: 
 certainly we mean Jump'n'Run, series, based on the original !SQRXZ! game 
 created by Marcus Vesterlund and John Holmvall.

 If you enjoy the game you may consider a donation, which will help to fund
 our next project. Thanks a lot in advance :)

 *************
 *** STORY ***
 *************

 After Sqrxz saving Yve in "Sqrxz 3 - Adventure for Love" it was truly a happy
 moment. Being still heavily in love they decided that the time for a tiny
 wedding ceremony has come. The celebration party was marvellous and still
 people talk about this heart breaking moment. Couple of months later both
 were sure that the time for an own small family has come.

 Although those are happy news Sqrxz is consequently short of money and a
 growing family requires a solid financial base. Picking up a newspaper and
 reading the job offers, a single add caught Sqrxz's attention. An expedition
 in search of ice marbles needs a brave explorer. After all, he has gone
 trough a deep jungle to rescue Yve and made it back. This sounds like a job
 for Sqrxz! 

 After meeting Dr. Branxz, who looked a bit creepy and shady, the deal has
 been set up and Sqrxz is brought to a mysterious island... full of shiny
 ice marbles. "Not a single one should be left there", Dr. Branxz said, that
 just one missing marble will result in a pay refusal and not taking Sqrxz
 home. If you think Dr. Branxz didn't do his homework, he very well did:  His
 spy satellites spotted exactly 354 marbles. Challenging, isn't it?

 ****************
 *** FEATURES ***
 ****************

 * Authentic Retro graphics - Pixels forever!
 * 10 die hard levels!
 * 11 great tunes!
 * Top 10 highscore!
 * Unlimited continues!
 * Hidden passages!
 * Cheat codes! (if you can find them)

 ********************************************
 *** KEYBOARD CONTROLS (where applicable) ***
 ********************************************

 Default Keyboard controls:
 * UP    = CURSOR UP
 * DOWN  = CURSOR DOWN
 * LEFT  = CURSOR LEFT
 * RIGHT = CURSOR RIGHT
 * JUMP  = SPACE
 * PAUSE = TABULATOR

 Use the ingame menue to change keyboard, joystick or joypad behavior! The
 supported devices very much rely on the operating system and your hardware.

 Retrogamers:
 If you use a (USB) Joystick or just love playing with cursor keys only,
 please notice the option "Use Up To Jump".

 *****************
 *** CHANGELOG ***
 *****************

* v1.00
 - Initial release
   Released at Revision 2014 // http://2014.revision-party.net/

 *****************
 *** CORE TEAM ***
 *****************

* Rodolphe Boixel (Thor)
  - Main code
  http://thor.pdroms.de

* Shahzad Sahaib (Kojote)
  - Producer, Levels, Beta-Test
  http://www.pdroms.de

* Simon Butler
  - Graphics, Sprites & Tiles
  https://www.xing.com/profile/Simon_Butler

* Jan Jensen
  - Graphics, Storyline
  http://www.janart.dk/

* Alexander Wiklund (Wiklund)
  - Music
  https://soundcloud.com/alexwiklund

* Johan Letfors (Vedder)
  - Music
  https://soundcloud.com/johanletfors

 ***************
 *** PORTERS ***
 ***************

* Rodolphe Boixel (Thor)
  Ports: Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP, Wiz

* Frank Wille (phx)
  Ports: Amiga OS4, MorphOS, NetBSD x86, NetBSD PPC
  http://sun.hasenbraten.de/~frank/

* Scott Smith (pickle)
  Ports: Pandora, Caanoo, GP2x
  http://boards.openpandora.org/index.php?/user/69-pickle/

* Lars Persson (AnotherGuest)
  Ports: Symbian OS Series 60, Symbian OS UIQ 3
  http://anotherguest.se/

* Xavier Vallejo (Indiket)
  Ports: Dreamcast, Mac OS X x86
  http://www.dreamcast.es
  
* Sergei Kolesnikov (Exl)
  Ports: MotoMAGX
  http://exlmoto.ru/

* Artur Rojek (zear)
  Ports: Dingoo A320 OpenDingux, GCW Zero
  http://www.unnamedmonkeygame.com/

* James Higgs (Jum)
  Ports: Raspberry Pi
  http://jum.pdroms.de

* Yannick Erb
  Ports: AROS
  http://www.dusabledanslherbe.eu/AROSPage/

 *********************
 *** HELPING HANDS ***
 *********************

* Denny Mueller (Mulle)
  Trailer
  http://www.red-aqua-media.de/

* Andrew Lemon (ne7)
  ASCII art for readme file
  http://ne7.untergrund.net

* Matthew Walkden
  Ice Font
  http://mattwalkden.blogspot.co.at/
  
 ***************************
 *** THIRD PARTY CREDITS ***
 ***************************

 We use SDL, SDL_Mixer, libmodplug and zlib! Consult and visit:

 http://www.libsdl.org/
 http://www.libsdl.org/projects/SDL_mixer/
 http://modplug-xmms.sourceforge.net/
 http://www.zlib.net/

 The "Scale2x" function used for antialias is an own recoded implementation by
 Yannick Erb and does not use the original GPL'ed code. You may want to check
 this page for more information on Scale2x: http://scale2x.sourceforge.net/

 Please kindly note "scale2x", "bilinear antialias" and "scanlines", once
 activated, will intense CPU usage and might lead to slowdowns and higher
 energy consumption, which therefore will decrease battery life on portable
 devices. Availability of these functions is OS depending.

 ***********************
 *** MUSIC TRACKLIST ***
 ***********************

 Title   : Solitude (by Vedder)
 Level  1: A Game Of Fun (by Vedder)
 Level  2: Insanity Of Me (by Vedder)
 Level  3: Semicircles (by Vedder)
 Level  4: We Do It Live (by Vedder)
 Level  5: Chipmachine (by Vedder)
 Level  6: Yeti Dance (by Wiklund)
 Level  7: Chip My Carrot (by Wiklund)
 Level  8: Cash Is Cash (by Wiklund)
 Level  9: Bunny Run (by Wiklund)
 Level 10: Ice Marbles (by Wiklund)

                                                                 [END OF FILE]


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