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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] A game inspired by Snake, in pure C with SDL2 originally coded by Rapiz https://github.com/Rapiz1/DungeonRush Compiled for AmigaOS4 by Sinan Gurkan Release Note (Original by Rapiz) ------------------ v1.1-beta Fix bugs v1.0-beta Fix bugs Add Multiplayer / LAN mode You can play with your friend via Internet! You need to be in the same network and can directly connect by IP v1.0-alpha Initial release How to Play Singleplayer Use arrow keys to move. Collect heros to enlarge your army while defending yourself from the monsters. Each level has a target length of the hero queue. Once it's reached, you will be sent to the next level and start over. There are lots of stuff that will be adjusted according to the level you're on, including factors of HP and damage, duration of Buffs and DeBuffs, the number and strength of monsters and so on. Multiplayers Use arrow keys to move. This mode is competitive. Defend yourself from the monsters and your friend! Weapons There are powerful weapons randomly dropped by the monsters. Different kinds of heros can be equipped with different kind of weapons. My favorite is the ThunderStaff. A cool staff that makes your wizard summon thunder striking all enemies around. Buff/DeBuff There's a possibility that the attack from one with weapon triggers certain Buff on himself or DeBuff on the enemy. IceSword can frozen enemies. HolySword can give you a shield that absorbs damage and makes you immune to DeBuff. GreatBow can increase the damage of all your heros' attack. And so on. For sure, some kinds of monsters have weapons that can put a DeBuff on you! (Like the troublesome muddy monsters can slow down your movement.) |
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