Logo by Nickman (anonymous IP: 18.224.56.127,0) | ||||||||||||
| ||||||||||||
Audio (343) Datatype (51) Demo (203) Development (602) Document (24) Driver (97) Emulation (149) Game (1011) Graphics (500) Library (118) Network (234) Office (66) Utility (932) Video (69) Total files: 4399 Full index file Recent index file
 Amigans.net  OpenAmiga  Aminet  UtilityBase  IntuitionBase  AmigaBounty
Support the site
|
[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] dump Bombjack levels (arcade ROM dumps) Notes from MOS porting author: GCC warns me about a comparison in the source code that could always fail, this may be peculiar to the original program, try it at your risk. This applies to the AOS version aswell. Okay, after much head scratching, I've finally partly figured how level data is stored in bombjack. First, prepare a file containing the entire CPU1 address space : $ cat 09_j01b.bin 10_l01b.bin 11_m01b.bin 12_n01b.bin >mem $ dd bs=1024 count=16 </dev/zero >>mem $ cat 13.1r >>mem Now run bjldump on that : $ make bjldump $ ./bjldump mem >bjldump.out Next step is to find where enemies are defined. -- AYM 2001-07-24 HISTORY 0.1.0 (2001-07-21) 0.1.1 (2001-07-22) - Now prints the correct row list address (it was the address plus two that was printed) 0.2.0 (2001-07-22) - Omit space in platform design dump. 0.3.0 (2001-07-24) - Added dump of empty platform design - Added bombs - Used obtain addresses from the code |
Copyright (c) 2004-2024 by Björn Hagström All Rights Reserved Amiga OS and its logos are registered trademarks of Hyperion Entertainment |