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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (all architectures, 32 and 64 bit, little and big endian), FreeBSD, OpenSolaris, MacOSX and Windows (32 and 64 bit). The source code of TORCS is licensed under the GPL ("Open Source"). You find more information about the project in the menu bar on the left. If you need help have a look at the FAQ first, I added a new Researchers section. You can contact us on the torcs-users mailing list (you need to subscribe to use it because of spam). TORCS features many different cars, tracks, and opponents to race against. You can steer with a joystick or steering wheel, if the device is supported by your platform. It is also possible to drive with the mouse or the keyboard. Graphic features lighting, smoke, skid marks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties (springs, dampers, stiffness, ...), aerodynamics (ground effect, spoilers, ...) and much more. The game play allows different types of races from the simple practice session up to the championship. Enjoy racing against your friends in the split screen mode with up to four human players. TORCS was initially created by Eric Espié and Christophe Guionneau, substantial parts have been added by other contributors (have a look into the "Credits" section for details). The project is currently headed by Bernhard Wymann.The TORCS source code is licensed under the terms of the GNU General Public License (GPL 2), most of the artwork is licensed under the Free Art License, have a look into the packages for details about copyright holders and the licensing. The next big development goal is an online racing mode. |
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