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 Readme for:  Game » Driving » roadfighter.lha

Roadfighter

Description: A remake of the great RoadFighter from konami.
Download: roadfighter.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 6Mb
Version: 1.0R1
Date: 09 Dec 05
Author: Santi Ontañón / ToAks
Submitter: tony aksnes
Email: tony aksnes/broadpark no
Homepage: http://www.braingames.getput.com/roadf/default.asp
Requirements: OS4 Pre 3 or better
Category: game/driving
Replaces: game/driving/roadfighter.lha
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 1400
 
Snapshots:
 
Videos:
Comments: 1
Snapshots: 3
Videos: 1
Downloads:  (Current version)
 (Accumulated)

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ROADFIGHTER OS4 update 1:
-------------------------

Fixed the error when starting the game via icon.
(was a lame mistake , just switch to shell in tool
types in the icon if you allready downloaded the
old version from earlier today)



ROADFIGHTER OS4:
----------------

Finally this game is ported to os4, its been on my hdd 
for a long time due to several things but 
here is a small line up:

I needed a special libSDL_sound to link the game 
as it clashed with libSDL_mixer.  
(thanks to Frak for solving that one for me)
(frak will upload his revised lib soon)

I needed LibSge , and i got that a long time ago as 
Afxgroup ported it for me but sadly i got some 
weird problems still.

So early this morning i ported another SGE game and 
that one too had issues so i decided to port libSGE 
myself and then game linked fine and no reloc 
errors etc.  (ofcourse based on Afxgroup's sources
so all in all im happy, i will upload a revised version
of libSGE soon enough for you guys who need it)

i hope you guys will appriciate this port as i 
certainly love this game.

Big thanks to Afxgroup ,Frak ,Capehill ,AlexC 
and so on, everyone who helped in getting me less
frustrated :-)

a note to poweramiga2002 aka Richard Till:  
Here you go, a drive em up game for your A1 ,
have a good time with it and feel free to
give some feedback ;).

A final note...

SpotUp , this is my nnnnnnth upload so you better give me a full
point or i will slap you real good :-P

---------------------------------------------------

From the orginal RoadFighter Readme.


To play the game, just select 1 or 2 players. 
Then you can choose a game level:

- GAME A: For novices. You may want to play 
          in this mode the first time you play
          the game.
- GAME B: For advanced players. 
          The game is quite hard to complete 
          in this game level.
- GAME C: For crazy players. In this game levels, 
          you will have _serious_
          problems to end the game.


In Road Fighter you drive a car. 
It is a death-race between you and a group of
crazy drivers. To play the game, you just need 
three keys: left, right and accelerate. 
All three can be redefined in the main menu. 
During the game, you can go back to the main menu by 
pressing the escape key.
You can press the backspace key if you want to 
restart a game.  
To puse the game press F1

ALT+ENTER Switches to FullScreen.


The game is divided in 6 stages. In each stage, 
the goal is to reach the checkpoints before your 
car runs out of fuel. Easy? 
You may think so, but there are many obstacles between 
your car and the checkpoints:

- Green cars: these drivers are unlucky enough to be on the
         same road where your crazy race is taking place.
- Blue cars: your adversaries, you can usually go 
         faster than them. But don't be
         so sure, they can surprise you!
- Pink cars: suicide drivers. These cars will try 
           to crash into you when you pass them.
- Trucks: you'd better avoid them
- Water: will brake your car
- Oil: wil make your car skid
- Rocks: you shouldn't crash on a rock... if you can!

During the race, you should try not to hit the borders 
of the road. But some of the other cars will try to 
make you crash...

Another important issue is the fuel. You should try to
 collect all the fuel recharges that you can during the game. 
 They are represented by the pink hearts.


  --  CREDITS  --

Programming: Santi Ontañón
Graphics: Miikka Poikela
Music/SFX: Jorrith Schaap
Beta Testing: Jason Eames, Miikka Poikela, Jorrith Schaap, Santi Ontañón






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