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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O ULMO'S ADVENTURE [OS4] O O A CUTE ACTION RPG AUTHOR ................. SAM ELDRED PORTED BY .................... SPOT SUPPLIED BY .................. SPOT TYPE ......................... GAME REQUIRES .............. PYGAME, SDL - --- -------------------------------------------------------------------- -- - Help Ulmo evade enemies, collect coins and find his way to the end of an amazing (but short) adventure. This game started life as an experiment to see if I could implement a pseudo 3D gameworld in a top-down 2D style - you can see this in the way that sprites can move behind or under stuff. Following that, I had lofty ambitions to turn it into a Zelda-style RPG, but I soon realised that I didn't have the necessary time or talent! Nonetheless, it's a playable game and the gameworld itself has a pleasing physicality to it I think. Graphics were created in Gimp, sounds in CFXR and soundtrack in Pxtone. I also wrote a map editor for it in Java SWT which is available from the project site. Use cursor keys to move, space to do stuff, X to toggle sound and ESC to quit. |
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