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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] XXX. ,XXX' XX `XXX..XXX' XXXx. XX XxXx .xXx. .xXXX `XXXX' XXXX XX XX XX XX'` XXxXX XX XX ,XXX'`XXX. XXxX' XX XX `Xxx `XXXX XXX' `XXX. XX **************************************** - General, X-pired, X-pir-Ed-It X-pired is a AlienBreed type of game mixed with the classic game rock'n roll. There is also an Editor inside the archive if you want to create your own levels. Note that there is 2 level paks included so read this readme to find out how to activate them. Please let me know if there is some problems with this release (not been tested by others than me as everyone seems to be away :-D). Use this mail address for bug reports of this os4 version : tony.aksnes()broadpark.no **************************************** General: **************************************** - WWW, Authors, Thanks, Licence, Libraries *** WWW: http://xpired.temnet.org *** Authors: Programming, graphics & levels by: Miroslav Kucera [Wendigo] Track composed by: Jiri Kubrt [Bubrak] Additional programming, Linux build: Michal Belda [Micval] Additional leveldesign: Martin Kucera [MaK] Additional levels, testing, Linux b.: Jakub Drnec [JayDee] Additional programming: Rogan Creswick [Largos] *** Many thanks for: Promotion in Japan: Shinji Iioka [Linux magazine] Debian packages: Roman Porizka [arTee] *** Licence: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc. 59 Temple Place, Suite 330 Boston, MA 02111-1307 USA *** Libraries: SDL 1.2 Library: http://www.libsdl.org/download-1.2.html SLD_gfx 2.0 Library: http://www.ferzkopp.net/Software /SDL_gfx-2.0/ SDL_image Library: http://www.libsdl.org/projects/SDL_image SDL_mixer Library: http://www.libsdl.org/projects/SDL_mixer All libraries are distributed under the terms of GNU LGPL. **************************************** X-pired: **************************************** - Keys, Passwords, DemoMode, Command line options, Level elements *** Keys: AltS - setup volume & shadows AltF,AltEnter - toggle fullsc/windowed Cursor keys - move Ctrl - run (push harder) Esc - kill (restart level) AltX,AltQ,AltF4 - exit *** Passwords: Password (if level has one) is displayed at window caption in square brackets. If you want to use it, just type it in title screen and hit ENTER or CTRL. If game is over, the latest password is automaticaly prepared to enter. *** DemoMode: To play stored demo, enter password 'demo'. *** Command line options: -j, --joystick Enable Joystick 0 -f, --fullscreen Toggle fullscreen/wind. -n, --nosound Disable sound -l <file> Load levels from <file> -d <file> Use demorec from <file> --version Display version no. -h, --help Display this help scr. *** Level elements info: - Wall: Can't be destroyed. - TinyWall: Could be destroyed by explosion. - Crate: Pushable. Could be destroyed by fire or explosion. - Barrel: Pushable. Would explode if pushed harder and colide with other object or could be initiated by near explosion. - HiExplosive: The same as Barrel, but with doubled explosion range. - BEM: Mysterious monster. Step aside it and you will be dead. Could be killed by fire or explosion. It don't absorb explosions. Exits are not active while any of BEMs is alive. - Exit: Get there! - Teleport: Objects moved into teleport will be transported to the nearest teleport in south direction in the same column or to the first teleport in east direction. If there is no teleport in this directions, object will be send to first teleport from the left. Object will leave teleport in the same direction and with the same speed as after teleportation. If it couldn't leave teleport, teleport will be blocked by this object. - Ice: You will slide on it. Barrels and HiExplosives would be from ice pushed harder. - Hot!: Would destroy crate, barrel, player, etc. without explosion. Then is burned out. - Flamable: Could be ignited by explosion. Burning flamable could explode Barrels, HiExplosives, kill BEMs or you and destroy Crates. - Retarder: Would stop fast moving Barrel or HiExplosive. **************************************** X-pir-Ed-It: **************************************** - Keys, Command line options, General *** Keys: 1-0 - place message LeftShift - clear message tag Cursor up/dn - level up/dn AltF4 - exit *** Command line options: -f, --fullscreen Toggle fullscreen/wind. -l <file> Load levels from <file> --version Display version no. -h, --help Display this help scr. *** General: Don't forget to save before exiting... |
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