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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] Like the fall down games, you are a ball and you must fall into the holes to avoid being crushed by the top of the screen! - Arcade game inspired by Fall Down - Featuring addictive gameplay and nice physics - Local multiplayer support (tested up to 3 players 1()Joypad + 2()Keyboard) - Joypad support - Press up or down for instant fun increasement ;) - Port based on latest Version 1.0.2 - Uses custom version of Chipmunk 2D physics library - Various OS4 bits (paths, stack cookie, ...) - Built using GCC 9.1.0 (Thx to sTix) - Linked against SDL2 2.0.14 (Thx to Capehill) - Have fun ! - --- -------------------------------------------------------------------- -- - If your Joypad doesn't work, check out the following Thread on Amigans.net: https://www.amigans.net/modules/xforum/viewtopic.php?topic_id=8246 - --- -------------------------------------------------------------------- -- - Links: https://github.com/cxong/FallingTime https://www.youtube.com/watch?v=3MVMJkOYHSg - --- -------------------------------------------------------------------- -- - This game requires SDL 2, CMake and a C compiler. It is optimised for low-resolution screens. Code is under the GPL version 2; for asset licenses see the COPYRIGHT file Building Use CMake, and the libraries SDL 2, SDL2_image, SDL2_mixer and SDL2_ttf. To compile this for PC, use cmake . && make. You'll then get a windowed SDL game. To compile this for GCW-Zero, run pkg/make_opk.sh after installing the toolchain as specified in the developer docs. Notes The game uses a custom version of Chipmunk 2D physics; it cannot be replaced with standard libraries. |
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