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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] This is a reverse engineered game engine that allows you to play Another World (aka Out Of This World) without emulation on multiple platforms via SDL. You will need the DOS version of "Out Of This World" extracted into the same directory as the executable. AmigaOS4 port: - Stability fix - Additional keys F12 = Toggle fullscreen LShift = Run / Shoot ESC = Quit game Check the original readme below for other controls. Known issues: - After using an Alt+<Key> combination, the engine may act as if the Alt key is still held down. Press Alt+Ctrl or LAlt+RAlt afterwards to fix this. Alternatively, release Alt the instant the other key is pressed. - You might not be able to jump while running if you use Space to run. Use the LShift or Enter key to run, instead. - Increasing the window size via the hotkeys might cause a DSI. Source included in archive. http://fabiensanglard.net/anotherWorld_code_review/ https://github.com/fabiensanglard/Another-World-Bytecode-Interpreter === Original README follows === This is "Fabother World": an Another World (Out Of This World in North America) interpreter codebase. This work is based on: - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code. I cleaned up a lot of the code, removing cryptic hexadecimal notation with meaningful macros name. I also cleanup a lot of the code so it has a C/C++ philosophy instead of an assembly structure. I also created a Visual Studio 2010 project. TODO: Create a MacOS X project. Add a different rendering path OpenGL support. Fabien Sanglard raw README Release version: 0.1.1 (May 15 2004) ------------------------------------------------------------------------------- About: ------ raw is a re-implementation of the engine used in the game Another World. This game, released under the name Out Of This World in non-European countries, was written by Eric Chahi at the beginning of the '90s. More information can be found here : http://www.mobygames.com/game/sheet/p,2/gameId,564/. Please be aware that, currently, this implementation may contains bugs and non-implemented features that make it impossible to finish the game. Supported Versions: ------------------- Currently, only the english PC DOS version is supported ("Out of this World"). Compiling: ---------- Tweak the Makefile if needed and type make (only gcc3 has been tested so far). The SDL and zlib libraries are required. Running: -------- You will need the original files, here is the required list : BANK* MEMLIST.BIN To start the game, you can either : - put the game's datafiles in the same directory as the executable - use the --datapath command line option to specify the datafiles directory Here are the various in game hotkeys : Arrow Keys allow you to move Lester Enter/Space allow you run/shoot with your gun C allow to enter a code to jump at a specific level P pause the game Alt X exit the game Ctrl S save game state Ctrl L load game state Ctrl + and - change game state slot Ctrl F toggle fast mode Alt Enter toggle windowed/fullscreen mode Alt + and - change scaler factor Credits: -------- Eric Chahi, obviously, for making this great game. Contact: -------- Gregory Montoir, cyx()users.sourceforge.net |
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