Comment by: Rob (86.15.173.156) | At: 26 May 2015, 20:51 | File version: 2.2 |
@thellier Have X1000 here. Maybe someone else will fix it if I'm not the only one experience the problem
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Comment by: thellier (80.12.43.97) | At: 25 May 2015, 22:04 | File version: 2.2 |
Hello @jabirulo Soon I will add your code for key up handling @Cass >OS4 version on Classic won`t start (composite tags error) OS41FE classic dont support the new graphics/CompositeTags functon so the game dont works = not my fault ... @Rob >I can only use jump on my joypad here rendering the game unplayable. I dont know where is the problem as on my sam440 all works fine I dont dont know so well os4 coding so I cant do miracles... @all Thanks for good feedbacks Alain Thellier
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Comment by: Rob (86.15.173.156) | At: 16 May 2015, 01:13 | File version: 2.2 |
I can only use jump on my joypad here rendering the game unplayable. The Joypad works fine in other games.
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Comment by: Cass (91.132.131.141) | At: 06 May 2015, 01:33 | File version: 2.2 |
Congratulations porting this nice game to our platform. 2 things I`ve notoced so far: The scrolls when picked up, are displayed too fast to be read (Sam440@800), and the OS4 version on Classic won`t start (composite tags error). I have a CV3D.
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Comment by: jabirulo (88.25.12.190) | At: 05 May 2015, 14:27 | File version: 2.2 |
Sort of clumsy/slowly keyboard support by adding to AB_Events(); ... BOOL k_stat = TRUE; ... case IDCMP_VANILLAKEY: key=imsg->Code; if(imsg->Code&0x80) //KEYUP EVENT k_stat = FALSE; break; ... if(key == 'q') { G->joystick.up=k_stat; goto final; } if(key == 'a') { G->joystick.down=k_stat; goto final; } if(key == 'u') { G->joystick.left=k_stat; goto final; } if(key == 'i') { G->joystick.right=k_stat; goto final; } ... final: G->key=key; if(imsg)...
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Comment by: jabirulo (88.25.12.190) | At: 04 May 2015, 23:38 | File version: 2.2 |
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Comment by: thellier (193.252.157.50) | At: 30 Apr 2015, 09:52 | File version: 2.2 |
Latest version include "full-screen" support On OS4 display is nicely "resized" to full-screen No I didnt succeed to add keyboard support as it need "key up" events to works well
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Comment by: jabirulo (79.148.22.52) | At: 13 Apr 2015, 12:02 | File version: 2.1 |
Any chance to make cursors work fort movving player up/down/left/right? Or it's too difficult to add such code (tried myself, but seems 5mins is not enough to understand (full)code :-/ and "tweak" to enable cursor key movement. TIA
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Comment by: whose (2.206.105.1) | At: 18 Mar 2015, 22:28 | File version: 2.1 |
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Comment by: thellier (80.12.55.192) | At: 15 Mar 2015, 11:48 | File version: 2.1 |
There are some place you need to duck down then go left/right to pass BTW I added the trainer mode just to be able to finish it and be sure all works fine Alain Thellier
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Comment by: whose (109.40.156.188) | At: 15 Mar 2015, 11:03 | File version: 2.1 |
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Comment by: thellier (193.252.157.50) | At: 13 Mar 2015, 10:04 | File version: 2.1 |
There is a typo error in the readme : that is the OS3 version that may only works just inside WinUAE Alain Thellier
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