![]() | Logo by Alkaron (anonymous IP: 3.12.136.52,0) | |||||||||||
| ||||||||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total files: 4382 Full index file Recent index file
 Amigans.net  OpenAmiga  Aminet  UtilityBase  IntuitionBase  AmigaBounty
Support the site
|
[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] This is a straight port of SDLMAME 0.151 to AmigaOS 4. It requires SDL, of course! AmigaInput is supported as it's an SDL program. A Catweasel will let you use an Amiga joystick. MAME tends to get slower quite often, so if you have a slower machine, you're probably better off using the 0.37 version instead. To run: Set the stack high. I use 2048000 but less would do. set the SDLMAME_DESKTOPDIM variable to the desired screensize. run mame e.g. to run joust (The "Shell:>" is your Shell prompt): Shell:> stack 2048000 Shell:> set SDLMAME_DESKTOPDIM=320x240 Shell:> mame joust You can run it in a window: Shell:> mame joust -w You can select a game within MAME by just running MAME: Shell:> MAME This port has a webserver built in, using Mongoose: Shell:> mame joust -http You can also try with the work-in-progress OpenGL driver: Shell:> mame joust -video opengl or of course any combination: Shell:> mame joust -w -video opengl -http Feel free to send feedback to me at ian.gledhill()btinternet.com. Enjoy! |
Copyright (c) 2004-2024 by Björn Hagström All Rights Reserved Amiga OS and its logos are registered trademarks of Hyperion Entertainment |