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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] What is this? ------------- KEGS is an Apple IIgs emulator for AmigaOS, Mac OS X, Linux, and Win32. The Apple IIgs was the most powerful computer in the Apple II line. It first was sold in 1986. An Apple IIgs has the capability to run almost all Apple II, Apple IIe, and Apple IIc programs. KEGS uses SDL (Simple DirectMedia Layer) and emulates all Apple //gs sounds accurately. It supports limited serial port emulation through sockets. Audio emulation for Amiga is imperfect yet. The ROMs and GS/OS (the Apple //gs operating system) are not included with KEGS since they are not freely distributable. KEGS is a little user-hostile now, so if something doesn't work, let me know what went wrong, and I'll try to help you out. KEGS features: ------------- Fast 65816 emulation: Assembly version: about 8MHz on a 712/80, and 25MHz on a C240. C version: about 4MHz on a 712/80, 12MHz on a 266MHz Pentium II. About 13MHz on a 240MHz 604e PowerCenter 240 running MkLinux. Emulates low-level 5.25" and 3.5" drive accesses (even nibble-copiers work!). Emulates classic Apple II sound and 32-voice Ensoniq sound. All sound is played in 16-bit stereo at 48KHz. Emulates all Apple //gs graphics modes, including border effects. Can handle mixed-displays (superhires at the top, lores at the bottom). Always does 60 full screen video updates per second. Mouse and joystick support. Emulates all Apple //gs memory "tricks" for full compatibility. Low-level ADB keyboard and mouse emulation enables Wolfenstein 3D to run. Clock chip emulation makes the Unix time available to the Apple //gs. Emulated battery RAM remembers control panel settings. Limited SCC (serial port) emulation to enable PR#1/2 IN#1/2 and other serial programs to work, but it is still a bit buggy. KEGS by default emulates a 4MB Apple //gs, but you can change this with the "--mem" command line option. KEGS is so accurate, even the built-in ROM selftests pass (you must be in 2.5MHz speed mode to pass the self-tests). Release info: ------------ Included files: CHANGES - Description of changes since last release README.kegs - you're here README.compile - Describes how to build KEGS README.linux.rpm - Describes how to install KEGS's RPM for Linux INTERNALS.overview - description of how KEGS works INTERNALS.xdriver - Describes the xdriver.c routines for porting INTERNALS.iwm - Describes the internal 3.5" and 5.25" disk handling routines KEGS - the executable, AmigaOS 4 kegs.spec - The Linux spec file for making an RPM font.65sim - C-like description of the font KEGS uses. kegs_conf - disk image configuration info to_pro - Hard-to-use ProDOS volume creator partls - Lists partitions on Apple-partitioned hard drives or CD-ROMs dc2raw - Converts Mac Disk Copy images to raw fmt xgs2raw - Script converts .xgs files to KEGS's raw fmt src/ - All the source code, with a Makefile You need to provide: 1) Patience. 2) a ROM file called "ROM" in the KEGS directory. It can be either from a ROM 01 (131072 bytes long) or from a ROM 03 machine (262144 bytes long.) 3) A disk image to boot. This can be either "raw" format or 2IMG. See discussion below. GS/OS would be best. 4) Edit the file called "kegs_conf" describing what images you want KEGS to use. Getting ROMs ------------ You need a copy of the memory from fe/0000 - ff/ffff from a ROM 01 GS or fc/0000 - ff/ffff from a ROM 03 GS, and put that in a file called "ROM". I'll eventually get detailed instructions on how to do this. You may find it convenient to also get a file of the Disk II ROMs from a real Apple II Disk II card and place that in "c600.rom". This will improve compatibility with Apple II, II+, and //e programs. Running KEGS: ------------ Provided in the distribution is an AmigaOS 4 binary, "KEGS" of PPC native binary compile. Full source and a makefile is provided to allow you to compile for other AmigaOS revisions or for other platforms. See the README.compile file for more info about compiling. Running it from workbench is as trivial as double-clicking on it's icon, assuming you obtained the ROM file correctly. Assuming all goes well, KEGS will then boot your disk image. See below for how to tell KEGS what disk images to use. You can change the memory size using the "--mem" option, see the command line flags later in this file. Images (kegs_conf): ------------------ You tell KEGS what disk images to use through the kegs_conf file. (There are now alias names available for this file: kegs_conf, disk_conf, and .kegs_conf). You must set this up before running KEGS. KEGS can handle "raw", 2IMG, 5.25" ".nib" images, or partitioned images now. The raw image format has no header of any type. KEGS uses the Unix file permissions to encode the read/write status of the image. 2IMG encodes some information in a header in front of the image (so 800K disk images are a little bigger than 800K). Partitions are described below. An image is the representation of an Apple //gs disk, but in a file on Unix. For 3.5" disks, for example, a raw image would be exactly 800K bytes long (819200 bytes). KEGS intercepts the emulated GS accesses to the image, and does the correct reads and writes of the Unix file instead. KEGS uses kegs_conf to describe what to load into each virtual disk slot. The format of the file is very simple. A '#' indicates a comment--the rest of the line is ignored. Otherwise, each line needs to be of the form: s6d1 = dos33.dsk ...where the above line means to load the image called 'dos33.dsk' into KEGS as slot 6, drive 1. Images loaded into slot 6 (drive 1 or 2) are assumed to be 140K 5.25" disks in DOS 3.3 sector order, which means all ".dsk" images available on the net should work. Images loaded into slot 5 (drive 1 or 2) are assumed to be 800K disk images in ProDOS block format (of which there are none on the net, but see below on how to convert other types into raw format). Images loaded into slot 7 (drives 1 through 32) are assumed to be in ProDOS block format, and can be any size up to 4GB. Images in slot 7 can also be partitions. KEGS boots s7d1 by default. You can change this using the emulated //gs control panel, just like a real Apple //gs. KEGS emulates a //gs with two 5.25" drives in slot 6, two 3.5" drives in slot 5, and up to 32 "hard drives" in slot 7. The provided sample kegs_conf contains: # Paths to images for KEGS s5d1 = XMAS_DEMO s7d1 = NUCLEUS03 s7d2 = SAMPLE_IMAGE If you don't have each of those images loaded, KEGS may fail to start correctly. If you don't have the image, comment the line out of kegs_conf. To do "useful" things with KEGS, you need to get a bootable disk image. You can ftp to ftp.info.apple.com and get System 6 at: /Apple_Support_Area/Apple_Software_Updates/US/Apple_II/Apple_IIGS_System_6.0.1/ There used to be ".bxy" files there, which nulib can extract using the 'nulib bx foo.bxy' command which extracts a file called foo.shk, which you then turn into a disk image with 'nulib xv foo.shk' to extract a raw image file, which is exactly the format KEGS wants. Unfortunately, Apple now only has .sea files which are executable files for Macintosh only. You need a macintosh to execute those programs, which creates Disk Copy image files with no special extensions (and with spaces in the names). Once you get those files back to Unix, you can use the provided utility dc2raw to convert the disk image format back into a raw file that is exactly 800K long. KEGS also supports partitioned devices. For instance, if you have a CD-ROM on your workstation, just pop an Apple II CD in, and KEGS can mount it. Use "partls" to list the partitions on the CD. For instance, partls /dev/dsk/c201d2s0 if your CD is at that address (that's SCSI ID 2 on the SCSI bus of a 712 workstation). (Partls was compiled for HP-UX 10.20. If you have an earlier version or HP-UX, you need to recompile to get it to work. See README.compile). The output will list the various partition names in the first column. You can mount any partition, but look at the "type" for Apple_PRODOS or Apple_HFS for interesting ones. Mounting "Apple_Driver" is the Macintosh code for a SCSI driver--not too useful. "Apple_Free" is a partition containing all the unused blocks--also not useful to mount. An example from the Golden Orchard CD: $ partls /dev/dsk/c201d2s0 0:Apple size= 0.03MB type=Apple_partition_map 1:Macintosh_SL size= 0.02MB type=Apple_Driver 2:GO.ProDOS size= 20.00MB type=Apple_PRODOS 3:GO-Main size= 70.85MB type=Apple_HFS 4:Back size=351.49MB type=Apple_Free 5:GO-Misc16bit size= 80.00MB type=Apple_HFS 6:GO-Programming size=125.00MB type=Apple_HFS 7:GO-Disks size=144.00MB type=Apple_HFS 8:GO-Applications size= 82.00MB type=Apple_HFS 9:GO-G.S. size=128.00MB type=Apple_HFS To mount a partition, the kegs_conf should look like: s7d10 = /dev/dsk/c201d2s0:GO-Main KEGS interprets everything up to a colon as the Unix device file, and everything after as the partition name. I recommend using /dev/dsk/ paths instead of /dev/rdsk/ for CD-ROMS since /dev/dsk can be cached in the Unix buffer cache for a big speed boost. For floppies or real hard drives, use /dev/rdsk. I'll fix KEGS to use O_SYNC soon, which would mean you could use /dev/dsk all the time. The sample kegs_conf has commented-out sample entries for the Golden Orchard Apple II CD-ROM. Since KEGS needs low-level access to the CD-ROM, you should make the permissions on the /dev/dsk/* files something like: brw-r--r-- 1 root sys 7 0x201200 Jun 10 00:01 /dev/dsk/c201d2s0 Running KEGS as root is NOT recommended. If you do not have any disk mounted in s7d1, KEGS will jump into BASIC. KEGS cannot determine what size /dev/rfloppy is, so you must give it a hint. To tell KEGS you want to mount a 1440K floppy at /dev/rfloppy/c20Ad1s0, use: s7d6,1440 = /dev/rfloppy/c20ad1s0 All disks in s5dX are 800K, and cannot be changed. All disks in s6dX are 140K and cannot be changed. Only disks in s7dX can have the size specified. Partitions can also be mounted by number. The ProDOS partition of the Golden Orchard CD (partition 2, GO.ProDOS) can be mounted as: s7d1 = /dev/dsk/c201d2s0:2 This is useful if the disk you are trying to use has blank partition names. You can skip drive numbers--it's ok to have a disk in s7d20, and nothing in s7d10-s7d19. User geoff()gwlink.net adds some notes for mounting disks/floppies/CDs under Solaris: To use a CDROM, insert the CD and let Volume Management mount it. Edit kegs_conf and use the filesystem that shows up in the "df -k" listing. The volume name of the CDROM must be included. For example, a CDROM in an IDE drive would look like this: s7d19 = /vol/dev/dsk/c1t0d0/ciscocd A CDROM in a SCSI drive would look like this: s7d20 = /vol/dev/dsk/c0t6d0/j1170_10804 For floppy use, insert the floppy and run volcheck. All you need is this in kegs_conf to handle any compatible floppy: s7d20,1440 = /vol/dev/aliases/floppy0 The s6d* and s5d* drives support disk swapping and disk ejecting. For disk swapping, you just edit the kegs_conf file while KEGS is running, and KEGS will re-parse the file and load in the images you request. If you comment out a line which is a mounted disk, KEGS "ejects" that image. One common use for disk swapping is to run a two-disk 5.25" program that doesn't look in s6d2. Set up kegs_conf with: s6d1 = image1.dsk s6d2 = image2.dsk ...and then when you want to insert image2 in s6d1, just edit kegs_conf to: s6d2 = image1.dsk s6d1 = image2.dsk ...and then you've "inserted" image2.dsk into s6d1. If a Linux user would chime in with any Linux specifics, I'd be happy to add them here in the future. Since a real Apple //gs can eject 3.5" disks, so can KEGS. If the Apple //gs wants to eject the disk, KEGS will put a '#' in front of that disk image name in kegs_conf, and eject the disk. Support for 5.25" nibblized images is read-only for now (since the format is kinda simplistic, it's tricky for KEGS to write to it). Just mount your image, like "disk.nib" in the kegs_conf file like any .dsk or .po image. Debugging KEGS: -------------- KEGS has a lot of debug "traps"--on an unexpected event, it stops the emulation, and puts the terminal window in a debugger that is similar to the GS ROM monitor debugger (but not exactly). Thus, if you think it should continue after what ever stopped it, type "g" then return in the terminal window. You can look at the message before it stopped to get an idea of why it stopped. For instance, KEGS stops on accesses to non-existent memory. Many buggy programs do this occasionally, like Appleworks GS. In most cases, try "g", and if it doesn't continue, let me know. Copy the terminal output and mail it to me. You can "chain" the g's together--so if you want it to skip 10 breakpoints, just say "gggggggggg" then hit return. You may need to do this with some Ensoniq problems. If this is really bothersome running some programs, try the "-ignbadacc" command-line option. It tells KEGS to not print messages about bad memory accesses. KEGS also supports breakpoints and watchpoints. In the debug window, you set a breakpoint at an address by typing the address, followed by a 'B' (it must be in caps). To set a breakpoint on the interrupt jump point, type: e1/0010B To list all breakpoints, just type 'B' with no number in front of it. To delete a breakpoint, enter its address followed by 'D', so e1/0010D deletes the above breakpoint. The addresses work like the //gs monitor: once you change banks, you can use shortcut addresses: e1/0010B 14B will add breakpoints at e1/0010 and e1/0014. This is a "transparent" breakpoint--memory is not changed. But any read or write to that address will cause KEGS to halt. So you can set breakpoints on I/O addresses, or ROM, or whatever. Setting a breakpoint slows KEGS down somewhat, but only on accesses to the 256 byte "page" the breakpoint is on. Breakpoints are not just instruction breakpoints, they also cause KEGS to halt on any data access, too (usually called watchpoints). You can view memory using 'start.end' address notation, or disassemble using the 'L' or 'l' command. KEGS can print out instruction history traces if you define LOG_PC in engine_s.s or engine_c.c and recompile. When you hit a breakpoint, hit "P" and it will dump the trace to pc_log_out. Similar tracing is available for Ensoniq state. SCC state tracing is always active, and you can get a dump to the debugger window using 'Z'. IWM state is available with 'I'. An executable with LOG_PC defined will run at about half speed, but it's invaluable for debugging difficult failures. Virtually every capital letter does some debug function--see dis.c for the big switch statement. I'll document all of them someday. Using KEGS: ---------- The Amiga mouse is the mouse and joystick. By default, the mouse is not constrained inside the window. Press F8 to hide the X windows cursor and constrain the mouse. F8 again toggles out of constrain mode. The default joystick is the mouse position. Upper left is 0,0. Lower right is 255,255. The left mouse button is the mouse button for KEGS. The right mouse button toggles between three speed modes. Mode 0 means run as fast as possible. Mode 1 means run at 1.024MHz. Mode 2 means run at 2.5MHz. Most Apple II games need to be run at 1.024MHz. Many Apple //gs demos must run at 2.5MHz. If a program/demo appears to crash in KEGS, try forcing speed to 2.5MHz and then running it. The middle mouse button causes KEGS to stop emulation, and enter the debugger. You can continue with "g" then return in the debug window. You can also disassemble memory, etc. The section "Debugging KEGS" above describes the debugger interface a little more. KEGS has no pop-up menus or other interactive interfaces (other than the debug window). Input to the debug window is only acted upon when the emulation is stopped by hitting a breakpoint or pressing the middle mouse button. Quitting KEGS: ------------- Either ctrl-C in the debugger window at any time, or press the middle-mouse button in the emulation window, and then type "q" return in the debug window. Or simply click the close window gadget, if you are running it in window mode. KEGS command-line option summary: -------------------------------- --badrd Halt on bad reads. --ignbadacc Ignore bad memory accesses (e.g. for Appleworks GS). --mem BYTES Set memory size to BYTES. --skip FRAMES Skip FRAMES frames between screen redraws. --audio DEVNUM Use audio device type DEVNUM (0=none, 1=native, 2=SDL, 3=Alib). --arate RATE Use RATE as preferred audio rate. --video DEVNUM Use video device type DEVNUM (0=none, 1=X11, 2=Win32, 3=SDL). --dhr140 Use simple dhires colormap. --joystick DEVNUM Use joystick device type DEVNUM (0=none, 1=mouse, 2=linux, 3=keypad, 4=Win32, 5=SDL). --verbose MODE Set verbose mode to MODE (obtained by or-ing the following values: 0x001=DISK, 0x002=IRQ, 0x004=CLK, 0x008=SHADOW, 0x010=IWM, 0x020=DOC, 0x040=ADB, 0x080=SCC, 0x100=TEST, 0x200=VIDEO). Command/Option keys: ------------------- The following keys are Option (closed-apple) (not all keyboards have all keys): Meta_R, Alt_R, Cancel, Print_screen, Mode_switch and the Windows key just to the right of the spacebar. The following keys are Command (open-apple): Meta_L, Alt_L, Menu, Scroll_lock, the Windows key left of the spacebar, and the Windows key on the far right that looks like a pull-down menu. If you can't get any of these to work on your machine, let me know. Note that AmigaOS often has other things mapped to Meta- and Alt- key sequences, so they often don't get passed through to KEGS. So it's best to use another key instead of Alt or Meta. lAmiga-lAlt-Up-arrow often means "Move Pointer Up" to Amiga, which means it isn't passed on to KEGS. The joystick/paddle buttons are just the Command and Option keys. Reset: ----- The reset key is Backspace. You must hit it with Ctrl to get it to take effect (just like a real Apple //gs). Ctrl-open_apple-Reset forces a reboot. Ctrl-Close_apple-Open_apple-Reset enters selftests. Selftests will pass if you force speed to 2.5MHz using the right mouse button. Watch out for ctrl-lalt-ralt it will likely cold reboot your Amiga. How to use "to_pro": ------------------- This lame utility solves two problems: It "formats" large disk images, and lets you move files from Unix into the simulator. It does this by taking the files you provide, and putting them onto Unix file called "POOF1" that is an image in ProDOS format. So, if you have a wolfdemo.bxy file from an FTP site, you can get it into the emulator by: to_pro -800 wolfdemo.bxy which creates an 800K Unix file called "POOF1". POOF1 is now an image that can be loaded into KEGS, and when you catalog it, it will have wolfdemo.bxy on it. Warning: to_pro was compiled on HP-UX 10.20, and will not run on earlier versions of HP-UX--you have to re-compile it (which is easy) to make it work. See README.compile. To create a 4MB image: to_pro -4096 wolfdemo.bxy which puts wolfdemo.bxy on a much larger image. I don't know what happens if the file, wolfdemo.bxy, is bigger than the image...it probably crashes. Even if you want to format a "blank" image, you have to put something in it. Like: echo "This is a lame utility" > foo to_pro -16384 foo ...creates a 16MB POOF1 with the file foo on it. Just delete foo from within KEGS. See? I told you it was a lame utility! to_pro can handle up to 51 files at a time--for example: to_pro -32000 *.shk ...would put all *.shk files in the current Unix directory into a 31.25MB image called POOF1. To_pro tries to truncate Unix filenames to the 15 character ProDOS limit, and converts all punctuation to dots. I've tested it enough that it has worked for my purposes. The algorithm to_pro uses to create a disk volume is possibly suspect. I recommend reformatting any images again inside KEGS (using GS/OS, for instance) just to make sure the directory structure is good. To_pro is intended to put files into images quickly and easily, and then to copy the files off of those images onto images formatted from within KEGS by an Apple //gs OS. Since ProDOS cannot handle > 32MB images, make sure you run to_pro with arguments under 32767. I personally haven't tried a partition bigger than 30000K (about 2.5MB short of the maximum). Well, you can use bigger images if you format them HFS, but I don't trust the GS/OS HFS driver. To_pro automatically sets the ProDOS filetype of files ending in ".shk" to $E0. Details on kegs_conf/images: --------------------------- The file "kegs_conf" describes the images KEGS will use. The sample file has all the lines commented out with '#' to show sample uses. Remember, KEGS will boot s7d1 (unless you've changed that using the Apple //gs control panel), so you must put an image in that slot. KEGS watches the file "kegs_conf", and if it changes, it re-reads it and reloads disk images. That is, while KEGS is running, you can edit kegs_conf using, say, vi, and add or change disks. KEGS will print messages in the debug window describing what new disks it has found. Changing disks in slot 7 does not work, but you can move around disks in slots 5 and 6. This allows you to "eject" disks and change them. This is especially useful for multi-disk 5.25" programs. KEGS uses the Unix permissions on raw disk images to decide how to load it into the emulator. If the file is unreadable, it cannot load the image (duh). KEGS used to support the concept of "Write-through-to-Unix", but I've removed it since only one user found it slightly useful, and many new users struggled with it. Here's what various Unix permissions mean to KEGS: rwx -**: Unreadable image r--: Read-only image. Image will appear write-protected in KEGS. rw-: Read-write image. Image will appear writeable in KEGS, and changes will be passed through to the Unix file KEGS, by default, runs the IWM (3.5" and 5.25" disks) emulation in an "approximate" mode, called "fast_disk_emul". In this mode, KEGS emulates the hardware "faster" than real, meaning the data the code being emulated expects is made available much faster than on a real Apple //gs, providing a nice speed boost. For instance, the 5.25" drives run 10x the real speed usually. Almost everything will work except for nibble copiers, which don't like the data coming this fast. (Meaning, unless you're using a nibble copier, you shouldn't run into an issue. All games/demos/etc run fine in this mode). To make nibble copiers work, Press F7. Earlier versions of KEGS had a bug in fast_disk_emul which made it unable to format 5.25" disks under GS/OS, but that bug has been fixed. KEGS always does low-level emulation of 5.25" and 3.5" drive hardware. It is very accurate, supporting nibble-copiers, etc. KEGS can read in the ".nib" nibblized disk format, but as read-only mode. If the emulated image is no longer ProDOS or DOS 3.3 standard, KEGS will automatically treat the image as "Not-write-through-to-Unix" from then on. This mode means KEGS will continue to emulate the disk properly in memory, but it cannot encode the changes in the standard .dsk or .nib image format. It prints a message saying it has done so. However, the "disk" in emulation is fully useable as long as KEGS is running. A standard reformatting will not cause an image to flip to not-write- through-to_unix, but running things like a "drive-speed" test will cause further changes not to propagate to the Unix file. You will need to "eject" the image and re-insert it before writes will take effect. In full accuracy mode (i.e., not fast_disk_emul), 5.25" drive accesses force KEGS to run at 1MHz, and 3.5" drive accesses force KEGS to run at 2.5MHz. KEGS Timing: ----------- KEGS supports running at three speeds: 1.024MHz, 2.5MHz, or "as fast as possible". Pressing the middle mouse button toggles between these modes. KEGS will always run at 1.024MHz at least. If it is unable to keep up, it will extend the emulated time to maintain the illusion of running at 1MHz. That is, it may do just 40 screen refreshes per real second, instead of the usual 60. It is difficult to get KEGS so bogged down in overhead that it cannot maintain 1MHz. Let me know if you find an application which does. If you force KEGS to run at 1.024MHz, it will strive to run at exactly 1.024MHz. If it is running faster (almost always), it will pause briefly several times a second to maintain the 1MHz speed. It does this in a Unix-friendly way that makes time available to other Unix processes. This makes older Apple II games very playable just like a real Apple //gs on slow speed. KEGS is running at exactly the same speed as an Apple //e when in 1.024MHz mode. The 1.024MHz mode you set through the middle mouse button overrides the "fast" mode you can access through the control panel. But, 3.5" accesses will "speed up" to 2.5MHz to enable that code to operate correctly while the 3.5" disk is being accessed. If KEGS is running fast, the small pauses cause KEGS to give time to other applications, which you can see via the Unix "top" command. If you force KEGS to run at 2.5MHz, KEGS tries to run at 2.5MHz. But like a real unaccelerated Apple //gs, if you set the control panel to "slow", it will really be running at 1.024MHz. Accesses to 5.25" disk automatically slow down to 1.024MHz, when running the IWM in accurate mode (F7). KEGS may not be able to keep up with some programs running at 2.5MHz due to video and sound overheads on lower-end machines. If that happens, it effectively runs slower by extending the emulated "second", like in the 1.024MHz mode. You can tell this is happening when Eff MHz in the status area falls below 2.5MHz. If KEGS is running faster than 2.5MHz, it takes small pauses to slow down, just like in 1.024MHz. Many Apple //gs demos must be run at 2.5MHz. The built-in selftests (cmd-option-ctrl-Reset) must run at 2.5MHz. Many Apple //gs action games are more playable at 2.5MHz. Letting KEGS run "as fast as possible" means KEGS will run at whatever speed it is able to, above 1.024MHz (if it falls below 1.024, it extends the emulated second). Eff MHz gives you the current Apple //gs equivalent speed. Many games will be unplayable at the unlimited setting. Setting the //gs control panel speed to "slow" will slow down to 1MHz. Sound output has an interesting relationship to KEGS timing. KEGS must play one second of sound per second of emulated time. Normally, this works out exactly right. But as noted above, if KEGS can't maintain the needed speed, it extends the emulated second. If it extends the second to 1.4 real seconds, that means KEGS only produces 1.0 second of sound data every 1.4 seconds--the sound breaks up! Unfortunately, some demos require 2.5MHz timing--on slow machines, you just have to let the sound break up to see the visual effects (especially border effects). Sorry. Get a faster machine and this problem goes away. KEGS: What works: ----------------- Basically, just about every Apple II program works. See the file README.a2.compatibility for directions on how to make certain games/programs work. KEGS is EXTREMELY compatible. But, I haven't tested everything. Let me know if you find a program which is not working correctly. Some old Apple II 5.25" games require the old C600 ROM image, and don't work with the default Apple IIgs ROM. This is not KEGS's fault--these games don't run on a real Apple IIgs either. KEGS has built-in the old Apple II Disk PROM which you can enable by using the IIgs control panel to set Slot 6 to "Your Card". This allows many more Apple II games to run, and is the recommended setting. The NinjaForce Megademo mostly works, but sometimes hangs in the BBS Demo. Just skip that demo if it happens. The California Demo hangs at startup unless you use the IIgs control panel to boot from slot 5, and then do a ctrl-Open_Apple-Reset to boot--doing the above lets it work fine. This seems to be a bug in the demo. KEGS bugs: --------- On a ROM03, KEGS makes a patch to the ROM image (inside emulation, not to the Unix file) to fix a bug in the ROM code. Both ROM01 and ROM03 are patched to enable use of more than 8MB of memory. I then patch the ROM self-tests to make the ROM checksum pass. But other programs, like the Apple IIgs Diagnostic Disk, will detect a ROM checksum mismatch. Don't worry about it. Sound breaks up if KEGS is unable to keep up--it should only be happening if you are trying to force KEGS to run at 2.8MHz, but cannot due to sound and video overhead. Sound emulation: --------------- KEGS supports very accurate classic Apple II sound (clicking of the speaker using $C030) and fairly accurate Ensoniq sound. When KEGS determines that no sound has been produced for more than 5 seconds, it turns off the sound calculation routines for a small speedup. It describes that it has done this by saying "Pausing sound" in the debug window. However, when sound restarts, it sometimes "breaks-up" a little. I will work on fixes for this. If your display is not using shared memory, audio defaults to off unless you override it with "-audio 1". SCC (Serial Port) emulation: --------------------------- KEGS emulates the two serial ports on a IIgs as being two Unix sockets. Port 1 (printer port) is at socket address 6501, and port 2 (modem) is at socket address 6502. By default, slot 1 is emulated using a simple receive socket, and slot 2 emulates a Virtual Modem. A Virtual Modem means KEGS acts as if a modem is on the serial port allowing Apple II communcation programs to fully work, but connected to internet-enabled sockets. KEGS emulates a "Hayes- Compatible" modem, meaning it accepts "AT" commands. You can use KEGS to connect to free telnet-BBSs, or run a BBS program on KEGS and become a telnet BBS yourself. The two main AT commands are: ATDT for dialing out, and ATA for receiving calls. To dial out, enter "ATDThostname", or for example, "ATDTboycot.no-ip.com" (which is down at the moment, unfortunately). You can also enter an IP address, like "ATDT127.0.0.1". On a Mac, to create a telnet server to allow telnet connections (do not use over the internet, but on a private network behind a firewall, this should be fine), in a Terminal window type: "sudo /usr/libexec/telnetd -debug". You must then enable telnet on port 23 through your Mac OS X Firewall in the System Preferences->Sharing->Firewall page (just add port 23 as open--you'll need to use the "New..." button and then select Other for Port Name, and enter Port Number as 23). Then from KEGS in a communications program, do "ATDT127.0.0.1", and then log-in to your Mac. KEGS also accepts incoming "calls". Start KEGS, and initialize the Virtual Modem with some AT command (ATZ resets all state, and is a useful start). KEGS now has a socket port open, 6502 for slot 2, which you can connect to using any telnet program. In a Terminal window, then type "telnet 127.0.0.1 6502" and you will connect to KEGS. The Virtual Modem then starts printing "RING" every 2 seconds until you answer with "ATA". You are now connected. I have not tried BBS programs, but have made connections with ProTERM. On Windows XP SP2, when KEGS tries to open this incoming socket, you'll need to enable it and click Unblock to the dialog that Windows pops up. If you do not want incoming connections, you can block it instead. Once connected, you can go back to talking to the Virtual Modem by pressing + three times quickly (+++), and then not type anything for a second. This goes back to the AT-command mode. You can now "ATH" to hang up, or "ATO" to go back online. On Windows, the socket code is very preliminary and there are problems receiving connections. KEGS also supports an older, simpler socket interface, which it defaults to using on slot 1. In KEGS, from APPLESOFT, if you PR#1, all output will then be sent to socket port 6501. You can see it by connecting to the port using telnet. In another terminal window, do: "telnet localhost 6501" and then you will see all the output going to the "printer". Under APPLESOFT, you can PR#1 and IN#1. This gets input from the socket also. You can type in the telnet window, it will be sent on to the emulated IIgs. You may want to go to the F4 Config Panel and set "mask off high bit" for serial port accesses to make PR#1 work a little nicer. You can "print" from BASIC by using something like PR#1 in KEGS and "telnet localhost 6501 | tee file.out" in another window. KEGS status area: ---------------- The status area is updated once each second. It displays info I am (or was at some time) interested in seeing. Line 1: (Emulation speed info) dcycs: number of seconds since KEGS was started sim MHz: Effective speed of KEGS instruction emulation, not counting overhead for video or sound routines. Eff MHz: Above, but with overhead accounted for. Eff MHz is the speed of an equivalent true Apple IIgs. This is extremely accurate. sec: The number of real seconds that have passed during on of KEGS's emulated seconds. Should be 1.00 +/- .01. Under 1 means KEGS is running a bit fast, over 1 means KEGS is running slow. When you force speed to 2.5MHz, if KEGS can't keep up, it extends sec, so you can see how slow it's really going here. vol: Apple IIgs main audio volume control, in hex, from 0-F. pal: Super-hires palette that is unavailable. KEGS needs one palette for the standard Apple // graphics mode on an 8-bit display, and it grabs the least-used palette. Defaults to 0xe. You can try changing it with F10. If you change it to a palette that is not least used, KEGS changes it back in one second. Any superhires lines using the unavailable palette will have their colors mapped into the closest-matching "lores" colors, to minimize visual impact. Limit: Prints which speed setting the user has requested: 1MHz, 2.8MHz, or Unlimited. Line 2: (Video and X info) xfer: In hex, number of bytes transferred to the X screen per second. xred_cs: Percentage of Unix processor cycles that were spent in the X server (or other processes on the machine). ch_in: Percentage of Unix processor cycles spent checking for X input Events. ref_l: Percentage of Unix processor cycles spent scanning the Apple IIgs memory for changes to the current display screen memory, and copying those changes to internal XImage buffers. ref_x: Percentage of Unix processor cycles spent sending those XImage buffers to the X server. Very similar to xred_cs. Line 3: (Interpreter overhead) Ints: Number of Apple IIgs interrupts over the last second. I/O: Rate of I/O through the fake smartport interface (hard drives). Does not count 3.5" or 5.25" disk accesses. BRK: Number of BRKs over the last second. COP: Number of COPs over the last second. Eng: Number of calls to the main instruction interpreter loop in the last second. All "interrupts" or other special behavior causes the main interpreter loop to exit. A high call rate here indicates a lot of overhead. 12000-15000 is normal. 20000+ indicates some sort of problem. act: Some instructions are handled by the main interpreter loop returning special status "actions" to main event loop. This is the number over the last second. Should be low. hev: This tracks HALT_EVENTs. KEGS returns to the main loop to recalc effective speed whenever any speed-changing I/O location is touched. See the code, mostly in moremem.c esi: This counts the number of superhires scan-line interrupts taken in the last second. edi: This counts the number of Ensoniq "special events" over the last second. A sound that stops playing always causes a KEGS event, even if it doesn't cause a IIgs interrupt. Line 4: (Ensoniq DOC info) snd1,2,3,4: Percentage of Unix processor cycles spent handling various sound activities. snd1 is the total sum of all sound overhead. st: Percentage of Unix cycles spent starting new Ensoniq oscillators. est: Percentage of Unix cycles spent looking for 0 bytes in sounds. x.yz: This final number is the average number of oscillators playing over the last second. Up to 4.00 is low overhead, over 20.0 is high overhead. Line 5: (Ensoniq DOC info) snd_plays: Number of calls to a routine called sound_play, which plays Ensoniq sounds. Always called at least 60 times per sec. doc_ev: Number of Ensoniq (DOC) events in the last second. A sound stopping is an event, but changing a parameter of a sound while it is playing is also an event. st_snd: Number of sounds that were started in the last second. snd_parms: Number of times a sound parameter was changed while it was playing. Line 6: (IWM info) For each IWM device, this line displays the current track (and side for 3.5" disks). If a disk is spinning, there will be an "*" next to the track number. Only updated once a second, so the disk arm moving may appear to jump by several tracks. "fast_disk_emul:1" shows that KEGS is using less accurate, but faster, IWM emulation. Press F7 to toggle to accurate disk emulation. Key summary: ----------- F6: Enter debugger. F8: Grab/release mouse pointer. F9: Change paddles emulation speed. key doesn't work on my keyboard...sigh). F10: Change the emulator videomode. the superhires screen looking a little "off", this may help. F11: Fullscreen mode On/Off. F12: Toggle limit speed - 1.024MHz (Slow),2.8MHz (Normal), 8.0MHz (Zip Speed), as fast as possible! Ctrl+F1: Cycle through the Joystick input method - with this keys combination you can select Joystick, Joypad, Mouse or no input at all. Alt_R, Meta_r, Menu, Print, Mode_switch: Option key Alt_L, Meta_L, Cancel, Scroll_lock: Command key "Home": Alias for keypad equals (since some Unix keyboards doesn't have an =). Documentation To-Do: ------------------- Describe the tracing and breakpoint debug features. Describe the debug interface. Describe how the code works. Describe more of what's known to work. Describe my changes to SPEEDTEST. KEGS To-Do: ---------- * possibility to paste text to the emulator (on SDL, X11 and possibly Win32) * disk swapping facility (probably OS-specific too, possibly drag'n'drop). * support for keyboards other than QWERTY (like the infamous French keyboard). ------------------- If you have any problems/questions/etc., just let me know. http://hirudov.com http://devernay.free.fr/apple2/ http://kegs.sourceforge.net |
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