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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] Smooth Scrolling ---------------- This is a simple demonstration of ultra smooth scrolling, using OpenGL and sub-pixel accurate rendering. Map editor included. The demo works best with retrace syncronized pageflipping, and on systems that are fast enough to maintain a steady full frame rate. In works pretty well without retrace sync, but it isn't nearly as smooth at higher speeds. Note that interpolation across tile edges is solved in a most primitive way in this demo; it's built right into the tile palette. Rather than having the engine do some magic, I'm just relying on the map to use only "compatible" tiles together. The net result is that the pixels *outside* a tile will always match the corresponding pixels of the surrounding tiles on the map. Command line switches: -sdl Use SDL 2D for rendering -w Use windowed mode -s<scale> Set scale (Default; SDL: 1, OpenGL: 2) -b<bpp> Use <bpp> bits per pixel mode (Default: auto) -e Activate map editor -m <name> Use map file <name> -ntf Disable the "time filter" Redundant switches: -gl Use OpenGL for rendering (default) -f Use fullscreen mode (default) -tf Enable the "time filter" Control: Arrow keys Change the scrolling speed. SPACE Stop scrolling instantly. ESC Exit demo. Using the Map Editor -------------------- This demo includes a primitive map editor that I used to create the demo map. The editor works only in SDL mode (which is selected automatically), and supports higher resolutions through the -s<scale> switch. The map file edited is the default map file, or the file specified using the -m <name> switch. Editor control: F2 or S Saves the current map, OVERWRITING any existing file with the same name as that specified as the map name. ESC Exits the editor WITHOUT saving. SPACE Switches between selection mode and editing mode. CTRL Enters selection mode, but only for as long as the CTRL key is held down. Arrow keys Scroll the map. Mouse Moving the mouse (obviously) moves the cursor. An animated marker indicates which exact tile is under the cursor. Mouse buttons Selection mode: Selects tile for the button clicked. Editing mode: Pastes tile selected for the clicked button. Have fun! //David Olofson <david()olofson.net> __________________________________________ .________ /_________. | | | A M I G A O S 4 . 0 C O M P I L E B Y | | .____. | | ______ _________.___ . _|___ | | / ___/______/ ._ . /________ : ___/_________ _ _ _ _____._ |/ :_/ ._ _: |/ _| | |/ | | ______| | | | ____ _ _ _ _ ________________| | | |_______________ . .cRb|_____________|e^D. | | | | A B O U T T H I S P O R T | | | | This is an SDL/OpenGL app, if you are running AOS4 upd4 | | or earlier remember to start WarpView before running | | SmoothScroll. | | | | The -w (window mode) switch doesn't work, I've never | | been able to make an SDL/GL app run in window mode. | | A bug in SDL or Warp3D maybe? | | | | | | I am in a shitty economical situation, so if you feel | | that what I do is worth anything, use paypal to donate | | to my email addy, spotATtriadDOTse, thanx! | | | | Spot / Up Rough 2006 | |___________________________________________________________| |
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