Logo by DBAlex (anonymous IP: 18.219.47.239,0) | ||||||||||||
| ||||||||||||
Audio (343) Datatype (51) Demo (203) Development (602) Document (24) Driver (97) Emulation (149) Game (1011) Graphics (500) Library (118) Network (234) Office (66) Utility (932) Video (69) Total files: 4399 Full index file Recent index file
 Amigans.net  OpenAmiga  Aminet  UtilityBase  IntuitionBase  AmigaBounty
Support the site
|
[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] Version: 1.0 13-NOV-2006 This archive contains the following files: FileOpen.rexx Collection of I/O routines. FileOpen_Doc.txt This file. FileOpen_CopyByChar.rexx Sample program. FileOpen_CopyByLine.rexx Sample program. FileOpen_TestFile.txt Sample input file. This is a collection of Rexx/ARexx routines which perform I/O. I created them to allow me to create Rexx programs which will work on both Amiga and Windows platforms without having to modify the code because of the differences in I/O between Rexx and ARexx. On the Amiga platform ARexx connects a real filename to a logical name when the file is opened and from that point on the logical name is used exclusively to perform other operations. Whereas with standard Rexx, the real filename is always used for performing all operations. In all of these functions the first two arguments are: Argument 1: "LogicalFile" This is the logical file name to which the external file will be connected when the file is opened on the Amiga. This argument is not used on the Windows platform. Argument 2: "FileName" This is the name of the external file. On the Amiga platform it is only used when the file is opened. On the Windows platfrom it is always used. The functions are: FileOpen( LogicalFile, FileName, Mode ) Argument 3: "Mode" This is one of the following: "R" for Read "W" for Write "A" for Append This function returns true if the file was successfully opened or false if it could not be opened. FileRead( LogicalFile, FileName ) This function reads the next line from the file. The line is returned as the function's result. FileWrite( LogicalFile, FileName, Line ) Argument 3: "Line" This is a string variable that contains the next line of data to be written to the file. The function always returns a result of zero. FileChRead( LogicalFile, FileName, Length ) Argument 3: "Length" Length defines the number of characters to be read from the input file. The characters read are returned as the function's result. FileChWrite( LocigalFile, FileName, String ) Argument 3: "String" String contains the character or characters to be written to the output file. This function always returns a result of zero. FileEOF( LogicalFile, FileName ) This function returns true if the end of file has been reached or flase if the end of file has not been reached. FileClose( LogicalFile, FileName ) This closes the file. On the Amiga, true is returned if the file was closed or flase is if the file could not be closed. On Windows, true is always returned. FileExists( FileName ) Whoops! This function only has one argument. This function trys to open the specified FileName and returns true if the file exists or flase if the file does not exist. There are two example programs supplied: FileOpen_CopyByLine.rexx This program copies a file by reading and writing one line at a time until and end-of-file is reached. You can then compare the files and/or file sizes to show that things worked right. FileOpen_CopyByChar.rexx This program copies a file by reading and writing one character at a time until and end-of-file is reached. You can then compare the files and/or file sizes to show that things worked right. There is one test file supplied: FileOpen_TestFile.txt This is a very short text file which can be used as input to either of the above two test programs. This file is exactly 65 bytes long. Testing: This code has been tested on an AmigaOne with ARexx version 1.15 and on a Windows XP machine with Regina Rexx version 3.3. |
Copyright (c) 2004-2024 by Björn Hagström All Rights Reserved Amiga OS and its logos are registered trademarks of Hyperion Entertainment |