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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] SDLSprite ? What's this ? The SDLSprite library in based on the CDXSprite library from the excellent CDX project (but unlikely it's only for Windows...). This C++ class contains the datas and functions required to display animated sprites. A SDLSprite object is created from BMP picture which is used to strore data for the sprite. Beware : All the sprite's frames must be the same width and height and stored in the same BMP file. Download SDLSprite 1.2b (20Ko) The SDLSprite-1.2.tar.gz file also contains another class : SDLSpriteList 1.1 which permits to store sprites in a dynamic fashion. A SDLSpriteList is a linked list of SDLSprite objects, which can be added and removed at run-time. How to use it ? It's simple : 1) Put SDLSprite.cpp, SDLSprite.h, SDLSpriteList.cpp and SDLSpriteList.h in your source directory. 2) Add this line at the beginning of your code : #include "SDLSprite.h" #include "SDLSpriteList.h" 3) Add SDLSprite.cpp and SDLSpriteList.cpp to your project (for example, if you use KDevelop just go to Project choose Add a file to project and choose SDLSprite.cpp and SDLSpriteList.cpp in your source directory) 4) Compile and it works ! To install the AmigaOS 4.0 version copy everything in SDL/ to SDK: .. Spot / Up Rough 2006
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