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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] SDL graphics drawing primitives and other support functions The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: - Graphic Primitives (SDL_gfxPrimitves.h) - Rotozoomer (SDL_rotozoom.h) - Framerate control (SDL_framerate.h) - MMX image filters (SDL_imageFilter.h) - Custom Blit functions (SDL_gfxBlitFunc.h) The library is backwards compatible to the above mentioned code. It's written in plain C and can be used in C++ code. Installation: Copy SDK/#? ALL SDK: CD SDK:local/newlib/lib MakeLink libSDL_gfx.so libSDL_gfx.so.23 SOFT
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