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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] Original OS4.0 compile by Spot / Up Rough. I have simply replaced the windows file i/o function calls in the library with calls to dos.library. This makes the library more easy to use on AmigaOS. Another solution would be to use a wrapper library for these functions, like libwin32. --- original readme --- Note: I (Micket) have made some serious changes to pokecubed.* It wont work with the original CUBE by PokéParadox anymore. It has been changed into what i'd expect from a library handling GameCube music playback Old readme: CUBE Unifies Binary Entertainment Player for GP2X - By PokéParadox --------------------------- About: Game Cube stream player. Why? Self education really.... Archive Contents: It should be a RAR file containing the following: CUBE2x.gpe - CUBE Player program. CUBE2X(buff).gpe - CUBE Player program with buffering. changelog.log - Sequential list of changes. Readme.txt - This file todo.txt - Sequential list of changes that need to be done at some point. Basic Usage: You have to create a gpu script to pass a song to the player. The commandline should look something like: ./CUBE2x.gpe -f./CUBEFILE.ADX You can set it up in Gmenu2X with the following instructions: Parameters -f[selFullPath] Selector Directory Find where you are keeping the music files Selector Filter .adx,.adp,.ast,.dsp Controls: Start Play/pause Vol+ Volume + Vol- Volume - Select & Vol+ Pan right Select & Vol- Pan left Start & L & R Quit (While Paused) Vol+ Increase samples Vol- Decrease samples Y Toggle Sample hack/Resampling Known Issues: -Stuttering. -No (working) resampling yet. Info: will play ADX,ADP,DSP,AST... etc. Please visit: http://www.hcs64.com/in_cube.html for more info. Disclaimer Thingy: This program is used at the users' own risk! I am grateful for people wanting to test software, but no trying to sue me because "M% 5+00P1Š) PROGRAMz Fuxored j00R 1337 Bo><" I promise that this program is in no way engineered to purposely do any such thing, but if on the offchance it does happen, well you have been warned! Credits: Coding: PokéParadox Testing: PokéParadox & TripmonkeyUK (& you too since you downladed this.) Thanks to: HCS, nickspoon. About me: PokéParadox, I'm floating around various places on the internet: Project Infinity - www.projectinfinity.org.uk DDRUK - www.ddruk.com GP32X - www.gp32x.com Halley's Comet Software - www.hcs64.com Other Emulation and Scene sites :) You can contact me at: pokeparadox AT gmail DOT com () . <-- You replace the AT and the DOT ;) |
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