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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] NES Basic and NES asm. Write your game in Basic, use NES Basic to convert it to Assembly language and assemble it with NES ASM, and you have your ready to run NES ROM, how cool is that!? :) /spot nesasm -- a 6502 assembler with specific NES support This is a re-packaging of the nesasm assembler, so that nbasic users can have it readily available to them. nesasm is part of the MagicEngine MagicKit, for NES and TG16 development. The URL for the MagicKit homepage is below. http://www.magicengine.com/mkit/ The sources in this archive have been unchanged from the assembler provided with MagicKit 2.51. The makefiles have been altered some, however, to build the targets more easily for my tastes. Binaries are in separate directories for each platform, and you may use the source to build for a different platform if necessary. Note that in some cases, you may need to make the binary executable: chmod +x nesasm Depending on your platform, you may also need to specify the working directory to run the program ./nesasm I recommend that you put the nesasm binary in your system's bin directory. -Bob Rost author of nbasic and Sack of Flour rrost+nes()andrew.cmu.edu
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