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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] *** Universe TWO - Kitch *** *** On 10 / 23 / 06 --- Alchimie 6 --- FRANCE *** Demo done between 0 AM and 6 AM, on last night, so it's very short (1'39) As usual, it's not a monster of stability since it use the #One engine, except it has been fixed for Radeon 9x00 (Well, it as been done to don't crash on the buggy W3D RV2xx driver, the bug doesn't come from my #One engine) This music is a part of the original music intented for #One Pray, don't crash, and enjoy. *** PATCH on 10 / 16 / 10 *** -Demo now use perfect triple-buffering process instead of a blitted mono-buffer. No more tearing, smoother, framerate limited to 60 fps. -PNG icon... How to convert it to real AmigaOs4 truecolor icon? *** PATCH on 10 / 15 / 10 *** -Third effect now looks a bit better. -Stack doesn't need to be set anymore. -Use less memory. *** PATCH on 10 / 14 / 10 *** -Compiled with -Wall, removed 90% warnings. -Better init and exit code. -Reduced a bit the workaround for "sound distortion when using Warp3D on AmigaOne" to gain some speed. -Added a benchmark on demo exit, just for fun. *** PATCH on 10 / 13 / 10 *** -Should work on Sam (I hope). -Removed ALL compiler optimisations, conflict with my assembly. -Now use mpega.library. -Fixed sound saturation. -Now request 32 bits screenmode instead of 16 bits. Slower, but nicer. *** TODO *** -I can make the demo much faster... But who care? Maybe later... -Rebuild the whole assembly code. -Maybe a screenmode requester? -Fixing #One (much more work).
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