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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] Lorenz Attractor Demo Adapted from code originally written for the 4D60GT by Aaron T. Ferrucci (aaronf cse ucsc edu), 7/3/92. Description: This program shows some particles stuck in a Lorenz attractor (the parameters used are r=28, b=8/3, sigma=10). The eye is attracted to the red particle, with a force directly proportionate to distance. A command line puts the whole mess inside a box made of hexagons. I think this helps to maintain the illusion of 3 dimensions, but it can slow things down. Other options allow you to play with the redraw rate and the number of new lines per redraw. So you can customize it to the speed of your machine. For general info on Lorenz attractors I recommend "An Introduction to the Lorenz Equations", IEEE Transactions on Circuits and Systems, August '83. Bugs: hidden surface removal doesn't apply to hexagons, and works poorly on lines when they are too close together. Notes on OpenGL port: The timer functions do not exist in OpenGL, so the drawing occurs in a continuous loop, controlled by step, stop and go input from the keyboard. Perhaps system function could be called to control timing. Changes in the AmigaOS 4.x version: Added MiniGL check. |
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